This job listing expired on Feb 18, 2022
ZeniMax Online Studios is seeking an ambitious and creative Character Artist/Figure Artist to work within our art team to create unique and diverse characters and creatures that will pull the player into our universe. Candidates should have a strong understanding of human and animal anatomy, character modeling, and texturing as it applies to gameplay and should be able to successfully execute those ideas in engine.
Responsibilities
- Create dynamic humanoid, animal, and creature models and textures with a strong grasp of form, scale, and proportion while working within defined technical constraints
- Communicate and work with Concept Art team, Animation, and Technical Artists
- Adapt to the established art style
- Closely follow art and design concepts
- Have a thorough understanding of pipelines and art integration into the game
- Contribute to the creative process through original ideas and inspiration
- Participate in critiquing your work and the work of other artists
- Work with the entire Development team in an energetic and creative environment
Qualifications
- 3+ years of professional industry experience as a Character Artist
- At least one AAA published game credited as a Character Artist
- In depth knowledge of character modeling as related to game development
- Excellent sculpting skills in Zbrush or Mudbox
- Texturing skills using Substance Painter or similar software
- Strong knowledge of human and animal anatomy
- A strong understanding of rigging and animation principles
- Excellent fine art skills
- Knowledge of industry software tools and pipelines (3dsmax, Zbrush, Photoshop, Marvelous Designer, Maya, Substance Painter)
*The position may require an art test
Preferred Skills
- MMO or RPG experience
- Rigging and animation experience
- Facial blendshape creation experience
- Marvelous Designer experience
- Hair and cloth simulation experience
- Traditional art skills such as painting and sculpture
- Clothing design and construction knowledge is a plus