Archetype Entertainment is a new game studio in Austin, Texas led by industry veterans from BioWare and other AAA studios. Archetype is a division of Wizards of the Coast (Hasbro). We are building a development team with world-class talent to create a new science fiction universe for our first multiplatform roleplaying video game.
Our goal is to create the greatest story-driven roleplaying games in the world.
At Archetype, we believe there will always be a place for story-driven roleplaying games that put the player at the center of an epic personal narrative with impactful choices. We are building games that represent the diversity of our audience. We also believe that game studios should empower top developers and challenge them with ambitious projects that are shaped by a strong, clearly communicated creative vision.
We chose Austin because it is a great place to live and work. Austin is the capital of Texas and is a fast-growing city with a vibrant music scene, cosmopolitan culture, a world-class university (the University of Texas at Austin -- "Hook 'em Horns!"), and scenic rolling hills. It was recently voted the #1 place to live in America for the third year in a row — based on affordability, job prospects, and quality of life.
Archetype Entertainment seeks an experienced character artist with a strong technical background.
We're looking for an exceptionally skilled senior character modeling artist to join an unannounced project. Candidates should have extensive experience working with modeling/sculpting tools to achieve photorealistic as well as stylized characters. You will be expected to assist in defining the overall look and feel of a wide variety of characters, weapons, and other elements. This role requires a strong sense of design as well as the ability to execute the highest-quality art.
What You'll Do
- Create top-quality character-related models and textures to set the quality bar for our project.
- Assist with Tech Art and Engineering in planning and implementing our art pipeline.
- Work closely with creative director and leads to drive and evangelize our artistic vision.
- Assist in planning asset production in collaboration with the concept and design teams.
What You Bring
- Self-motivation, good communication skills, and a great team-player attitude
- A minimum of 5 years of experience in AAA game development as a character artist specializing in organic forms as well as hard surface modeling using Maya, Photoshop, Zbrush or Mudbox
- Creative vision to take a character to completion from either a detailed or simple concept image
- Intimate understanding of next generation asset creation pipelines and tools
- Experience working with an art director or lead in developing a unique and cohesive modeling and texturing style for both organic and hard surface characters
- Exceptional understanding of form, shape, structure, and silhouette in regard to modeling
- Superior eye for light, shade, color, and detail in creating texture maps
- Able to contribute to, interpret, and clearly communicate art direction to a team
- Able to effectively collaborate with game designers and programmers
- Proven problem-solving and prototyping ability
- Able to work creatively as part of a large or small group
- A passion for story-driven roleplaying games
We are an Equal Opportunity / Affirmative Action Employer
This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.