Wargaming is looking for a Technical Artist to work on an unannounced project on Unreal Engine.
What are we looking for?
3+ years experience in the position of Tech Artist in the gaming industry
Solid understanding of lighting, particle systems, post-processes, material setup, physics and general workflows inside UE4
At least 1 years of experience in gaming industry working with blueprints in Unreal Engine
Proficient scripting and/or programming in python or C++
Understanding optimization challenges and having the ability to use and share techniques to overcome those challenges
Identifying bottlenecks and limitations in the pipeline and tools and development
Documenting recommendations to improve limitations in pipeline and tools
Understanding of PBR materials, knowledge of current gen-technologies for working with graphics and application in game development
Experience with software packages for modeling / baking / texturing (Maya, 3D Max, Substance Designer / Painter, Blender, Photoshop, ZBrush or analogues)
Ability to create 3D game assets with subsequent implementation / configuration in Unreal Engine
What additional skills will help you stand out?
Experience working in games as a VFX artist
Experience with animation blueprints, locomotion and state machine.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.