# Game Designer - Castle Busters

## Details

- **Company:** [Voodoo](https://hitmarker.net/companies/voodoo.md)
- **Location:** Paris, France
- **Contract type:** Full Time
- **Level:** Intermediate \(2–5 years\)
- **Tags:** Game Design, Game Development, Mobile Development, UX Design
- **Posted:** 2026-09-17
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/voodoo-game-designer-castle-busters-4843401)

## Description

**About Voodoo**Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is Paris-based, with relocation support available.

**Team**Join Playbook, an agile internal studio dedicated to *Castle Busters*, one of our flagship mid-core titles. You’ll be an integral part of a focused team chartered with transforming this promising game into a market-leading, long-term hit.

**Role**We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/mid-core games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.

- Own features from ideation to implementation and post-release optimization
- Collaborate with Product, Analytics and Art throughout features implementation
- Own game balancing, pace, feel
- Always back up your ideas with available data points
- Ability to deconstruct and analyze mobile games mechanics
- Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
- Benchmark the market to stay on top of new trends
- Understanding of models and tools to analyze gameplay and user behavior to inform design
- Proficiency in Unity a huge plus
- Familiarity with Figma, Miro or similar visual collaboration software

**Profile**- At least 3 years of professional experience as a game designer
- Experience working on mobile games, F2P or RPG
- Creative and hacker mindset
- Good sense of gameplay experience, and special attention to detail
- Communication skills in English, both written and verbal
- Knowledge of casual games
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day

**Benefits:** - Best in Class compensation
- Other benefits according to the country you reside.
