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Visual Concepts

Environment Artist (Temporary)

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Visual Concepts
πŸ‡ΊπŸ‡Έ Novato, CA

Who We Are

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-SKU titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need

Our Novato studio is looking for an experienced Environment Artist to contribute to the next iteration of the award-winning NBA 2K franchise. In this role, you will be responsible for modeling, texturing, and lighting realistic and visually compelling environments, arenas, and story-based locations. This is a six months contract.

What You Will Do

  • Model, texture and set dress high-quality environments
  • Abide by strict guidelines when dealing with scale, positioning, and UVs
  • Use proprietary software for tasks such as refining the look of materials and set dressing environments
  • Test build and troubleshoot environments to make sure they are error-free before submitting them to the game
  • Proactively seek feedback to ensure accuracy and quality standards are met
  • Collaborate with other artists and departments throughout the production process

Who We Think Will Be A Great Fit

  • 2+ years’ experience as an Environment Artist within the video games industry
  • Extremely proficient in the creation of high-quality, clean, and efficient environment assets
  • Ability to adapt to proprietary software and incorporate it into their workflow
  • Technical enough to check the art within our game
  • Strong application and knowledge of Maya, Zbrush, Substance Painter and/or other art creation tools
  • An eye for attractive environments and texture creation
  • Skillful in creating both hard surface and organic assets
  • Knowledge of working with hi-res meshes and baking details onto low-res versions
  • Strong communication skills and a high attention to detail
  • Ability to work with a high degree of self-direction

Nice To Have

  • Experience with working with modular assets
  • Experience with Substance Designer, Perforce, or Shotgun

Along with your application, please submit a portfolio of professional or personal work samples, demonstrating successful understanding and application of industry standard practices.