This job listing expired on Feb 11, 2021
Visionary Realms is looking for an experienced Technical Artist with a passion for building worlds. The candidate has a strong understanding of writing shaders and has experience in Unity. This is a remote, full-time contracted position for three months.
Visionary Realms is a small, independent studio working remotely. We are strongly committed to our project and are looking for like-minded individuals who are able to perform reliably and independently, and who are able to communicate effectively and efficiently.
Required Experience
- Shipped a minimum of two desktop-class games built with Unity
- Intermediate-Advanced Unity experience, including 2019.4.X (LTS)
- Comfortable with built-in Unity renderer (non SRP)
- Experience with extending Unityโs built-in post effects stack
Contract Deliverables
- Write Terrain Shader
- Simple/Standard PBR shader which utilizes splatmap input applied to decimated/UVed geometry
- Must play well with the current post effect stack
- Update Tri-Planar Shader
- World space tile projection, not scale dependent
- Needs to play well with current heightmap blending
- Update Speedtree Shader
- Base Shader
- Billboard Shader
- Other technical art services as they are planned and scheduled