PLAY, GROW and WIN
To be a part of Virtuos means to be a creator and aim at excellence.
At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Technical Artist who can join our team and help pave the way towards our new goals.
About the position
We are looking for an entry level technical artist to assist our teams with daily issues, and to help with setting up new projects. The ideal candidate is a generalist with knowledge of art production topics, IT topic and programming topics. You are independent and keep an eye open for any problems. You use your many skills to ensure the artists have all the software, tools and scripts to get their work done! You will work closely with artists and art directors and ensure their production needs are being taken care of. You will be part of a team of experienced technical artists, who will share experience and help out if deeper knowledge is required. During your work you will be exposed to various workflows and technologies, giving you many opportunities to expand your skills
Day-to-day support of our art teams – inside and outside the 3D application.
Creation of basic automation scripts, small tools inside and outside the 3D application. Installation and troubleshooting of art software, plugins and scripts.
Supporting producers and team leaders in planning deployment of tools. Train art teams in use of specific tools and best practices.
Good verbal and written communication skills.
English and Mandarin Chinese skills required.
Good knowledge of Maya or 3D Studio Max.
Basic / Intermediate knowledge of 3D Studio Max script, MEL or Python.
Experience of making materials.
General MS Windows and IT troubleshooting skills.
Knowledge of revision control systems, such as Perforce. Indepedent, Pro-active, showing initiative.
DOS Batch programming or Windows Powershell.
Networking knowledge (e.g. Windows, TCP/IP).
Shipped a game as technical artist.
Game engine experience, e.g. Unreal, Unity.
Rigging and animation knowledge.
A portfolio is required for this position. There is no specific format, but it has to be representative, showing your skills and experience.
When submitting individual pieces scripts, images or videos, you must submit a document explaining your contribution and the nature of the piece, e.g. title, software used, professional or personal work, purpose of the script, etc.
Please make sure code is well documented (Chinese or English, English preferred).