To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Lead Software Engineer who can join our team and help pave the way towards our new goals.


For on-going and unannounced projects, we are looking for a Lead developer to work on versatile and various productions with include gameplay development, features implementation, optimization, improvement of visual systems with cutting-edge technologies.

Main responsibilities

  • Implement with the team the development strategy defined in cooperation with Technical Director;

  • Assign tasks to the developers, estimate time to accomplish them and commit to meeting all objectives according to producer’s goals;

  • Make sure the team delivers a code which is clean, clearly structured and commented, in respect of the appropriate conditions of performance and reliability; Ensure documentation is up to date;

  • Coach and guide the development of the team members; share knowledge and mentor the less experienced programmers, including task assignments and follow up;

  • Participate to implementation, integration, optimization and debug as well as the team;

  • Efficiently communicate and support messages and decisions from management;

  • Facilitate communication between the programming team and the other production teams (programming, design, art) whether local or abroad;

  • Ensure that quality and scheduling goals are met;

  • Report the progress of the work and provide with the result achieved in the expected time, along with any information necessary for its proper use.

  • Report to the Technical Director any trouble issue or risks in order to adapt the development strategy accordingly;

  • Perform other related duties.


Must have qualifications

  • Minimum of 5 years in game programming – preferably on a AAA console title (Xbox One, PlayStation 4, Switch); Must have shipped a minimum of 1-2 AAA titles as a game programmer or Lead;

  • Proficient in C++ and object-oriented programming;

  • Demonstrated experience in engine programming or low-level system programming;

  • Very good understanding of the code impact on performance and memory utilization;

  • Experience with supervising a game programming team and enforcing coding practices on team is a significant asset;

  • UE4 coding experience in a professional setting;

  • Autonomous and proactive attitude;

  • Strong interpersonal and communication skills, French and English both written and spoken;

  • Being comfortable with debugging unfamiliar code;

  • Passion for making and playing games.

Nice to have qualifications

  • Experience with PBR;

  • Interest for optimization;

  • Experience in developing in-game tools or integrated in the game production pipeline (C++/C#).