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PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Lead Character Artist | MY who can join our team and help pave the way towards our new goals.

Responsibilities

  • Review the client's package with Art Director to check if there are any problems with reference materials or requirementsEnsure all artists understand the art requirements and specific needs of the project

  • Cooperate with Art Director and Producer to composite the team and estimate the time for the project

  • Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the teamCheck daily work according to this schedule and notice Producer about the risks and propose solutions

  • Perform daily checks of every artist's progress in order to find and eliminate any possible problems as soon as possible

  • Prepare all assets for Art Director review either on his computer or on artists' computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews

  • Ensure that the Artist knows the client's feedback perfectly and check whether the artist is able to implement the feedback

  • Evaluate the art team performance

  • Evaluate the ability of the artists and set the improvement target for them

  • Communicate with Technical Art, explain the technical assistance requirements, and push the solution implementation

Qualifications

  • Experience creating photorealistic set pieces, props, textures, and materials on next-gen PC/console platforms (character)

  • Experienced the full-cycle console game experience in modeling, texturing, and shading character assets.

  • Two or more published games in a Character Artist role.

  • Ability to show examples of model and textures made for next-gen PC/console games

  • Work well in a large team character, be proactive, and have excellent communication skills.

  • Deep understanding of the complete game art development and production pipeline.

  • Master level experience creating the assets conform to the PC/console game technical specifications with Autodesk Maya3DsMax or Blend

  • Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.

  • ZBrush experience for high-res sculpting and transferring to in-game assets.

  • Deep understanding of next-gen materials and shaders and is able to achieve the desired surface qualities needed across a variety of character assets.

  • Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.

  • A passion for making great games.