This job listing expired on Feb 22, 2022
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VELA GAMES IS LOOKING FOR A HIGHLY MOTIVATED AND TALENTED CHARACTER ARTIST TO BRING TO LIFE OUR NEW WORLD THROUGH CRAFTING AND TEXTURING HIGH & LOW POLY MODELS

We're looking for someone who wants to be a part of the core foundation of Vela Games; someone who is passionate about being part of an early tight-knit team focused on creating innovative game experiences from the ground up. This person loves playing games as much as making them and understands how to deliver a look and feel that will excite as well as engage players.

As a Senior Character Artist, you will be a key member of the art team, creating engaging and memorable 3D characters, armor, and weapons via hard surface and organic modeling.

Vela Games is located in Dublin, Ireland. This is a full-time, permanent position, and applicants must live or plan to live within commuting distance to the studio. We offer competitive salaries, benefits, and company equity to all team members.

WHAT YOU’LL DO:

  • Create high-resolution 3D sculpts and final low polygon characters and creatures that fit within the project art style
  • Couple hand-painted textures and next-gen materials for use in-game engine
  • Ensure character models are consistent with the visual style of the game
  • Help develop and improve our 3D character art pipeline
  • Iterate on game assets with production artists via prototyping and group feedback
  • Mentor and support other team members in their craft and career growth

Requirements

REQUIREMENTS:

  • Extensive knowledge of Unreal Engine and tools
  • You are well-versed in modern tools and techniques for creating optimized and textured game-ready content, with an eye towards the cutting edge
  • 4+ years of modeling experience in the games industry specializing in hard surface and organic modeling using Maya, 3DS Max, Zbrush, or Mudbox
  • Exceptional understanding of form, shape, structure, silhouette, and composition
  • Superior eye for light, shade, color, surface qualities, and detail in creating texture maps
  • Strong understanding of real-time game development tools and processes
  • Excellent communication skills and ability to effectively collaborate with cross-discipline teams
  • Deep passion for multiplayer games and player experience

BONUS POINTS:

  • Experience with Allegorithmic Substance Painter and Substance Designer
  • Personal or professional experience developing stylized characters