The opportunity

Unity’s Emerging Technology team seeks generalist technical directors with a passion for creating high-fidelity characters. You will be reporting to the Manager, Emerging Technology, Characters, and will help democratize the future of facial animation technology.

Our Characters team partners with VFX and AAA game studios to assist them as they adopt Ziva’s muscle simulation and facial animation tools into their pipelines, guide them as they seek to produce top-quality creatures and characters, and improve the toolchains ourselves in order to enhance our customers’ success and improve Ziva’s products for everyone.

As a generalist technical director, you will build high-quality faces and bodies for our customers using the latest tools from the Ziva product team, as well as guiding our customers’ art teams to guide them through the process of adopting and using the Ziva tools to achieve the best possible quality of facial motion. You’ll collaborate with the rest of the Characters team and the Ziva product team to improve the Ziva tools and optimize the character production experience.

What you’ll be doing

  • Building high-fidelity character faces and bodies for use in real-time 3D engines; this includes capture stabilization, rigging, modeling, animation, simulation and rendering

  • Solving complex technical problems with creative and technical solutions in emerging areas of 4D scanning and machine learning technologies

  • Documenting requirements and technical processes related to our work

What we’re looking for

  • Experience working as a technical director or character technical artist in feature films and/or AAA games

  • Experience with at least one scripting language (Python preferred)

  • An ability to work independently and in a team environment, where you contribute back as much as you will learn in an environment that fosters creative problem solving and experimentation.

  • Deep understanding of Maya and comfortable learning and contributing to the development of proprietary tools and pipelines

  • A desire to achieve excellence

You might also have

  • Experience as a programmer, technical animator, or motion capture artist.

  • Experience creating character/creature authoring and animation pipelines for real-time 3D engines such as Unity or Unreal.

  • A curiosity about and willingness to learn new emerging technologies to help solve sophisticated technical and creative problems

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021. For more information, please visit

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

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