The opportunity

Input is at the heart of what makes real-time projects created in Unity interactive. By providing a toolbox to understand and translate human intent, we believe that creators around the world can make the most immersive experiences.

We are looking for a senior software engineer that loves solving complex problems and has a passion for the development experience within Unity to strengthen the R&D Core Foundation Input team. In our view, solving complex problems requires a desire to understand users’ workflows and pain points, creativity, certain risk taking and the ability to work well within a team. It also requires being able to take decisions, iterate, work with feedback and learn.

The team currently consists of passionate engineers with backgrounds and experience in development, quality-assurance, documentation or product design and is also supported by a Technical Program Manager and a Product Manager. The team operates remotely with team members primarily being located at Unity offices in Stockholm, Berlin, Copenhagen and Pittsburgh. We work according to agile principles and continuously try to improve both how we work and evolve our product to meet user expectations. We work closely with specialized teams across R&D to build support for creators to target many different platforms or devices with a single implementation effort.

We are on a continuous quest to support use-cases for games and other interactive experiences and craft the tools that enable Unity users to successfully realize their creative visions - across platform boundaries. A big part of the challenge is supporting a wide range of input methods and devices technically: keyboards, mice, gamepads, touch, pens, gestures, XR controllers etc. on a large number of target platforms like desktop, mobile or consoles. This drives a need to craft a flexible and consistent toolbox of technical solutions that at the same time support an appealing user onboarding process allowing Unity users to learn the basic concepts and slowly transition to more advanced concepts.

What you'll be doing

  • Act as an ambassador for the interaction-domain and actively work across team boundaries to utilize your existing know-how and research new human-machine-interaction technology to find solutions to complex technical problems.

  • Develop new functionality which enables our users to quickly set up controls for multiple devices on a range of platforms spanning mobile to XR. Maintain and evolve existing APIs and native back-ends.

  • Participate in team and cross-team discussions, driving initiatives to design and build solutions to support use-cases requested by our users. Contribute to sharing best practices and guide others.

  • Work with the full software life-cycle of software development ranging from designing solutions, prototyping, implementing, testing, releasing and maintaining.

  • Collaborate and coordinate with other development teams: XR, UI, platform to successfully evolve the Unity engine and associated component integrations.

What we're looking for

  • Experience with large code bases involving a mix of C# and C++ and desire to solve the challenges it can bring.

  • Willingness to learn and grow as an engineer and as a person who thinks knowledge-sharing is important and wants to contribute to develop both the team and your co-workers.

  • Empathy for our users. At Unity, we put users first. Someone who wants to solve problems together with fellow team-mates and across team-boundaries to let the best ideas win.

  • Previous experience in developing advanced interactions based on tracking and/or gestures and/or haptics for desktop, console, mobile or XR.

  • Someone who is passionate about technology and developing high-quality software and is curious about trends and development within the interaction domain.

You might also have

  • Experience in building interactive games or applications (in Unity or similar game engines), and implementing automated tests for them.

  • Experience working with native or cross-platform APIs to process interaction-event or interaction-related input or output data on one or multiple platforms.

  • Experience with HID drivers, signal processing, gesture recognition or data streaming solutions. And experience with building development tools and associated configuration, visualization and debugging support.

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021. For more information, please visit

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