As a Research Scientist within the Digital Twins advanced 3D reconstruction research team, you will specify, champion, and drive the implementation and research of novel methods to capture and render photorealistic scenes derived from the real world.

You will be on the forefront of research in this and related fields, driving the core capabilities of the organization in this realm!

What you’ll be doing

  • Researching novel deep learning architectures and optimization techniques in the neural field representation domain and beyond.

  • Working towards new ways for efficient training and rendering of ways for photorealistic reconstruction of 3D scenes.

What you’ll have

  • Pursuing or has a Ph.D. in Computer Science / Mathematics / Statistics / Electrical Engineering

  • Professional experience working with 3D asset creation pipeline including DCC editing and camera tools with good knowledge of character animation and rigging workflows.

  • Experience with DL frameworks such as pytorch, tensorflow or JAX

  • Working knowledge of Git, CI/CD workflows.

You might also have

  • Excellent computer graphics knowledge

  • Published research in CVPR, ICCV, ECCV, NeurIPS, ICML, SIGGRAPH or Eurographics

  • Familiarity with modern rendering pipelines.

  • Experience working with AWS / GCP / Azure

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021.