Game developers repeatedly say that multiplayer game creation remains one of their hardest challenges; balancing ease of use with performance and flexibility remains unsolved. As a result, we’ve seen far too little innovation in multiplayer games over the last decade, while creativity in single-player games has thrived.
Are you an experienced engineer who wants to be a part of the team crafting the first-ever Unity dedicated game server workflow? We are looking for a Senior Netcode Developer to help us define and build the server development experience at Unity. In this role, you will be given the freedom to drive initiatives targeted at decreasing iteration time and improving performances at scale for millions of users! Help us unlock the next generation of multiplayer game development!
What you’ll be doing
Architect and implement features that streamline the server workflow development and deployment
Build Unity Editor features aimed at server creation, automation, and deployment
Work closely with the other multiplayer teams to collaborate on tooling and workflow requirements
Write and maintain production-quality code and tests
What we’re looking for
Experience with high-performance programming, multithreading, and memory management
Experience with server applications at scale
Familiarity with modern real-time networking concepts
Ability to conceptualize, communicate, and deliver engineering initiatives
You might also have
Experience in C, C++, C#
Prior experience with the Unity Engine
Experience with cloud solutions (AWS, Google Cloud, Azure..)
Life at Unity
Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.
In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021. For more information, please visit www.unity.com.
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