As a senior graphics engineer on the core graphics team at Unity, you will be involved in the research, design, and development of the core rendering technologies used in the Scriptable Render Pipelines. We specialized in solving difficult problems crucial for establishing the Universal Render Pipeline to be the default render pipeline, as well as supporting advanced technologies specific to the Hybrid Renderer. In this position, you will focus on state of the art occlusion and frustum culling methods and specifically improving the data flow between systems. You will have a direct impact on the core functionality that enables our next generation rendering technology. You will work directly with some of the best graphics and system developers in the world. This is a permanent position at Unity in which we hope for you to join our family of developers and grow into key contributor.
Improve the data flow between occlusion culling systems and the rendering engine
Develop features for our state of the art occlusion culling system
Collaborate with multiple teams (DOTS, Hybrid, Universal) in both design and development
Continual improvements of existing core rendering technologies
Extensive experience with game engine and graphics technology
Knowledge of C# and C++
Follow trends of real-time graphics research
Have worked on platform technology (console, mobile, etc)
Passionate about playing and making video games
Experience with advanced mesh processing techniques and using the Unity engine
Interested in computational geometry
Life at Unity
Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.
In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021.