This job listing expired on Jun 16, 2022
The opportunity
As a Graphics Innovation Group Intern you are going to be in a unique position of working alongside some of the most forward-looking technologists in the industry helping to advance the state of real-time graphics and rendering technology. As part of our group, we research and define novel technologies, assisting Unity’s product developers in realizing their goals of solving cutting-edge challenges for graphics. We aim to develop innovations that solve real problems for our users, rather than novelty for its own sake. If you have a passion for interactive art and optimization, we would like to hear from you!
What you’ll be doing
- Research, design, and implement innovative approaches to solving self-contained problems worth solving in real-time graphics
- Closely collaborate with your team lead
- Optimize to try for maximum efficiency by learning the specific operation of our hardware platform targets
What we’re looking for
- Passionate rendering enthusiasts who are good humans and care to work in a collaborative, supportive, thriving team
- Knowledge of real-time graphics and modern computer APIs and hardware architectures
- Solid programming skills (C#/C++/Shading Languages)
- Initiative to push boundaries and a strong desire to build outstanding technologies for our users
- Current students pursuing a Bachelor's of Science in Computer Science or related field and returning to their school program for at least one semester
You might also have
- Knowledge of photorealistic rendering techniques (Physically-Based Rendering, Real-Time Ray Tracing, Global Illumination, Computational Geometry, MIS, and more)
- Familiarity with the Unity engine