This job listing expired on Jun 16, 2022
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The opportunity

As a Graphics Innovation Group Intern you are going to be in a unique position of working alongside some of the most forward-looking technologists in the industry helping to advance the state of real-time graphics and rendering technology. As part of our group, we research and define novel technologies, assisting Unity’s product developers in realizing their goals of solving cutting-edge challenges for graphics. We aim to develop innovations that solve real problems for our users, rather than novelty for its own sake. If you have a passion for interactive art and optimization, we would like to hear from you!

What you’ll be doing

  • Research, design, and implement innovative approaches to solving self-contained problems worth solving in real-time graphics
  • Closely collaborate with your team lead
  • Optimize to try for maximum efficiency by learning the specific operation of our hardware platform targets

What we’re looking for

  • Passionate rendering enthusiasts who are good humans and care to work in a collaborative, supportive, thriving team
  • Knowledge of real-time graphics and modern computer APIs and hardware architectures
  • Solid programming skills (C#/C++/Shading Languages)
  • Initiative to push boundaries and a strong desire to build outstanding technologies for our users
  • Current students pursuing a Bachelor's of Science in Computer Science or related field and returning to their school program for at least one semester

You might also have

  • Knowledge of photorealistic rendering techniques (Physically-Based Rendering, Real-Time Ray Tracing, Global Illumination, Computational Geometry, MIS, and more)
  • Familiarity with the Unity engine