# Voice Designer - Far Cry

## Details

- **Company:** [Ubisoft](https://hitmarker.net/companies/ubisoft.md)
- **Location:** Montréal, Quebec, Canada
- **Contract type:** Full Time
- **Level:** Intermediate \(2–5 years\)
- **Tags:** Audio Engineering, Sound Design, Narrative Design, Game Development
- **Posted:** 2026-08-24
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/ubisoft-voice-designer-far-cry-4585703)

## Description

## Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

## Job Description

As a Voice Designer on Far Cry at Ubisoft Montréal, you will contribute to the design, implementation, and evolution of voice-over systems and cinematic audio pipelines within Ubisoft’s Snowdrop engine, helping deliver immersive narrative experiences across a large-scale AAA production. You will collaborate closely with audio, narrative, animation, localization, and cinematic teams to support high-quality voice experiences that enhance gameplay and storytelling.

**What you’ll do**

- **Support** cinematic voice production workflows, including motion capture pre-production, script preparation, playback support, and voice-over coordination
- **Integrate** voice-over assets, dialogue systems, and audio events within **Snowdrop** and related audio pipelines
- **Maintain** and update **OASIS** voice-over templates, scripted content assignments, and related documentation
- **Create** and optimize voice-over templates while supporting **Wwise** integration and dialogue mixing workflows
- **Collaborate** with narrative teams to support character voice development, dialogue drafting, and voice-over implementation needs
- **Support** voice production pipelines, tools, and workflow updates across the project
- **Manage** temporary audio asset imports, naming conventions, and organization for scripted dialogue content
- **Coordinate** bark implementation and support voice systems for gameplay interactions
- **Implement** and maintain voice event animation markup for gameplay actions such as takedowns, healing, and struggle sequences
- **Debug** in-engine voice systems, player efforts, breathing systems, and dialogue behaviors across gameplay and cinematic content

## Qualifications

**What you bring to the team**

- **Apply** advanced experience with voice-over implementation workflows in AAA or large-scale game productions
- **Use** digital audio workstations to edit, process, and prepare complex dialogue assets for gameplay and cinematics
- **Demonstrate** deep knowledge of dialogue recording, editing, mixing, and in-engine implementation workflows
- **Collaborate** effectively with audio, narrative, animation, localization, and cinematic teams across multiple stages of production
- **Navigate** complex voice pipelines, dialogue databases, and implementation systems with strong attention to technical and creative quality
- **Support** scalable workflows, documentation, and pipeline improvements that enhance production efficiency and consistency
- **Troubleshoot** voice systems, implementation issues, and in-engine audio behaviors across cinematic and gameplay content
- **Mentor** team members through knowledge sharing, feedback, and collaborative problem solving

**What to send our way**

- Your CV highlighting relevant skills and experiences
- Portfolio or project links adapted to audio and voice design work

Contract: PermanentWork flexibility: Office-based
