This job listing expired on Feb 21, 2023
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Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.

Job Description

The Gameplay Programmer autonomously develops gameplay related functions, assigned by the Lead Programmer. You will be the person to make our exciting games into digital world, depending on each game project, you may working on character, player's control, game UI, live events and more.

What you will do:

  • Develop simple and complex gameplay systems, such player’s action, character’s behavior, game elements and game progression.

  • Create rapid prototypes using various languages to show a proof of concept of gameplay features.

  • Produce tools or debug features to help designers or programmers polish gameplay features.

  • Work closely with game designers to clarify design requirements.

  • When assigned a gameplay function, breaks down the function into tasks and creates a plan and schedule.

  • Complete your gameplay functions based on the plan, requirements and schedule approved by management.

  • Capable to inform management ahead of time when tasks are falling behind schedule, and propose solutions.

  • Communicate the progress of your work to your peers, customers, and leads.

  • Correct defects discovered by QC or your customers in a timely fashion.

Qualifications

  • Knowledge of C# programming language

  • Hands-on experience with Unity3D engine

  • Have a good understanding of mathematics, physics, artificial intelligence and gameplay mechanics.

  • 2+ years gameplay programming experience.

  • Able to program and debug complex applications using object-oriented or procedural programming.

  • Knowledge of bug tracking, sprint planning, and wiki software.

  • Knowledge of software development using Scrum and proper Scrum practices.

  • Excellent Chinese language skills and good written English skill.

Additional Information

Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.