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Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

We are looking for an experienced UI Technical Artist to join our team as the link between art and code! You'll work with industry-leading tools, like our proprietary game engine, and collaborate with a team of UI/UX Designers, Artists, Designers, and Programmers, to create advanced UI content for our games.

What you'll do:

  • Create UI for in-game screens, features, and content utilizing our node-based scripting language.

  • Quickly conceptualize, prototype, and communicate functionality and design intentions.

  • Create compelling visual treatments that are easy to understand, simple to navigate, and convey information for an ideal end-user experience.

  • Execute UI design in engine with a keen eye for detail, keeping in mind the overall art treatment and screen-to-screen UI placement, as well as data structures.

  • Maintain consistency throughout the entire project interface.

  • Adapt to varying art styles, direction, and coding structures.

  • Identify priorities and gaps in current designs, and contribute/iterate on creative solutions.

  • Collaborate with all disciplines necessary to deliver features on time, in line with the art. direction, and with the players best interest in mind.

  • Ensuring our UI is optimal with continual iteration and development.

Qualifications

  • 2+ years creating UI technical art assets for games or equivalent.

  • Experience with node-based scripting languages or coding languages (C#, Python, Java, etc.).

  • You enjoy creating content (or realizing content based on concepts) and are not afraid of taking initiative.

  • An eye for quality and are always seeking to improve.

  • Ability to solve problems and are able to think both technically and artistically, considering accessibility and optimization in your work.

  • Comfortable working within a multidisciplinary team and you are team-oriented.

  • A positive attitude with the ability to give and receive constructive feedback.

  • Ability to find and debug issues within content.

It is a bonus if you have:

  • Proven experience developing UI in a AAA production.

  • Understanding of various design tools (e.g. Figma, Adobe Suite & 3D software).

  • Knowledge in Shading in nodes (HLSL/GLSL).

  • Portfolio that displays quality of work.

Additional Information

  • Heavily subsidized paid medical and dental insurance for employees and dependents.

  • Paid life and short- and long-term disability insurance.

  • 401(k) plan with match.

  • New hires start with 3 weeks of vacation annually, increasing to a cap of 5 weeks based on years of service along with 3 additional weeks of wellness time.

  • 10 paid holidays (and we’re closed the week between Christmas and New Year’s Day).

  • 12 weeks paid maternity leave and 6 weeks paid paternity leave.

  • Employee Assistance Program.

  • Body-Mind-Soul monthly reimbursement program for eligible activities.

  • Strong, incentivized, employee referral program.

  • Flexible work schedule.

All your information will be kept confidential according to EEO guidelines.

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