Ubisoft Annecy
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Job Description
Under the responsibility of the Lead Props Artist of the project, you will participate in making an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.
What you’ll do
Be responsible for applying the artistic direction of the project in the creation of its textures
Create materials and textures from references, scans, and from scratch, build and maintain a texture library;
Collaborate proactively with the Level Artists and Level Designers team in order to adapt the textures to their needs and constraints.
Work with modelers to suggest textures
Manage Texture and Shader efficiency;
Find balance between artistic aspects and technical constraints;
Proactively help to troubleshoot problematic content;
Check the quality of the textures once imported into the game, in order to make improvements to the needs
Document and share your knowledge and best practices;
Qualifications
You have industry experience in texture creation (or relevant experience) within a game production.
3D modeling packages such as 3ds Max, Maya or others have no secrets for you. You also have advanced knowledge of Substance Designer and Painter, Adobe Photoshop, and Zbrush.
You have a solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering (PBR), and game constraints;
You can work proactively and autonomously, and your creativity & attention to detail allow you to suggest ideas.
Your communication skills allow you to work collaboratively with success. You know how to work in a team, share your ideas clearly and receive artistic feedback that you will integrate in order to adapt to needs.
Additional Information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
All information will be treated as confidential in accordance with the Employment Equity Act.