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Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Ghost Recon, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown!

Job Description

Within the Ubisoft Paris Mobile Studio, you will join the production teams of one of our unannounced projects. Reporting to a Senior Technical Artist, you will assist the team in the development and follow-up of the production. Your tasks will include:

  • Integration of real-time 3D assets, technical solutions, tools and processes to help solve problems;

  • Taking into account artistic and technical constraints to create adapted tools, processes and benchmarks;

  • Follow-up of World development and participation in the production of data or associated tools (contribution of technical solutions for optimization);

  • Helping to document artistic and technical pipelines;

  • Participate in the day-to-day support of the technical and artistic teams, and solve optimization and production problems.

Qualifications

Must have

  • Technical or artistic student;

  • You are interested in procedural generation techniques and ideally have some initial experience in this field;

  • You have a very good knowledge of Houdini software and ideally of Substance Designer;

  • You see yourself as a problem-solver;

  • You have scripting skills, ideally in Python.

Nice to have

  • You have an affinity with art and the creation of 3D assets;

  • You have knowledge of 3D modeling software (3DS Max, Maya, Blender, etc.);

  • You've already developed shaders.

Additional Information

/!\ A portfolio, website or other document showing your work is required, otherwise your application will not be properly evaluated.