Technical Animator [Splinter Cell]
Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a shared mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Toronto is one of the most significant development studios within Ubisoft, employing talented developers worldwide. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on Ubisoft’s most prominent brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
We recently launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, which seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we constantly strive to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a beloved franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.
On being a Technical Animator at Ubisoft Toronto:
As the Technical Animator, you will be supporting while also innovating on animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip-sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. You will follow, refine, or establish pipelines for both conventional and innovative features in this role.
Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment
The daily life of a Technical Animator at Ubisoft Toronto
- Create and document the technical charter of the animation based on the creative, artistic, and technical direction (documents, reference games, new development requests) while being able to explain technical aspects to Animators, animation aspects to Engineers, and all elements to Game Designers;
- Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines;
- Improve or create channels for particular features;
- Create plug-ins or scripts to automate tasks;
- Oversee smooth cross-software development (i.e. 3dsmax-Maya-Motionbuilder transition of skinned mesh);
- Test work in-game to provide feedback and suggestions;
- Work with physics systems for rigid/soft bodies, hair, and cloth.
What it takes to make it
- College diploma in 3D animation techniques for video games or equivalent;
- Minimum 3 years of experience in video game technical animation, or relevant experience;
- Strong understanding of Node Based state machine creation and modification;
- Scripting skills (MEL/Python/Lua, etc.);
- Knowledge of object-oriented programming ;
- Understanding of fundamental animation principles;
- Knowledge of basic Rigging principles;
- Ability to communicate and collaborate with Artists and Software Engineers;
- Relevant software experience - Motionbuilder, 3DSMax or Maya, and game engines;
- Strong problem-solving mindset;
- Adaptability, suppleness, flexibility;
- Open to constructive criticism;
- Good collaboration with members of the animation team and other team members on the project.
We know that skills and competencies show up in different forms and can be based on different experiences; that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
- A hybrid, flexible work model
- Six weeks of vacation
- An enhanced parental leave program
- Competitive Salary
- Comprehensive Benefits Package:
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance
- Bonus (If Applicable)
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you're a member of our team, your professional development is a priority. You'll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what's possible within game development while working with Ubisoft's most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, and an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get-togethers, giveaways and more. In addition to our "right to disconnect" philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct's principles and guidelines is key to achieving that goal.
At Ubisoft Toronto, we believe diversity is our studio's biggest strength. We're committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from Indigenous people, racialized people, neurodivergent people, people with disabilities, people from gender and sexually diverse communities and/or people with intersectional identities.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies, please.
All your information will be kept confidential according to EEO guidelines.
Our offices will be closed for the holiday season to give our teams a well-deserved rest. The processing of your application may take longer than usual, but we will provide it with our full attention once we return.