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Ubisoft

Technical Animator Intern

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Ubisoft
πŸ‡ΈπŸ‡¬ Singapore

Job Description

  • Build animation systems for gameplay features
  • Be proactive in identifying issues and creating efficient solutions.
  • Create and update state machines and blend trees
  • Interact with the other departments to better know the game engine possibilities to get the best animations possible while respecting the technical constraints
  • Communicate technical constraints and their rationales plus any other knowledge-sharing required.
  • Work closely with the animation, design and programming team to define, create, and maintain animation pipelines.
  • Integration of the character, cinematic, and other animation related assets into the game engine.
  • Rigging knowledge in 3Ds Max is a plus.

Qualifications

  • An undergraduate degree in 3D Animation, Computer Science, Computer Engineering, or equivalent (optional)
  • Understanding of animation fundamentals, rigging and skinning.
  • A passion for videogame development, with a positive attitude.
  • Good capacity to communicate verbally as well as written.
  • Be adaptable, approachable and positive in the workplace.
  • A passion for sharing your knowledge and helping others learn and grow
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility.
  • Familiarity with animation graph and state machine.
  • C#, python knowledge.
  • Prior experiences in game engines is a plus.
  • Candidates must be a student and is able to commit to a 6-months internship