This job listing expired on May 15, 2021
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Job Description

With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a Technical Animation Director at Ubi Québec, you provide expert insight, tools, and support to steer a game – and its creators – towards success.

Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.

What you’ll do

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility.
  • Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.).
  • Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines.
  • Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
  • Train team members on tools and techniques + raise awareness of new processes.
  • Resolve complex, escalated issues & make technical validations.
  • Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech.
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
  • Participate in recruitment to build the animation team & foster their professional development.

Qualifications

What you bring

  • An undergraduate degree in 3D Animation, Computer Science, Computer Engineering, or equivalent
  • Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines
  • Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills
  • A highly innovative, collaborative, attentive, and solution-oriented spirit
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
  • A passion for sharing your knowledge and helping others learn and grow

Additional Information

What to send our way

  • Your CV, highlighting your education, experience, skills, and games shipped and a cover letter

Company Description

With a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps on growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development. Involved in the Assassin's Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassin's Creed Odyssey, the latest installment in the critically acclaimed series. The team has just finished working on a brand new game, Immortals Fenyx Rising.