Ubisoft is one of the world's biggest creators, publishers and distributors of videogames and interactive services. The group has a broad portfolio of internationally renowned brands such as Assassin's Creed, Ghost Recon, Just Dance, Far Cry, Watch Dogs, Rainbow Six...

Supported by a worldwide network of studios and distribution subsidiaries, the teams at Ubisoft are dedicated to offering players original and unforgettable game experiences on all popular platforms, including consoles, smartphones, tablets and PCs.

Job Description

  • Create AAA quality in-game VFX that follow the artistic direction of the game and work well within the engine/platform constraints

  • Become familiar with game mechanics and design and identify special effects opportunities

  • Collaborate with our development partner studios across the world in the development of asset pipelines and tools

  • Create simulations/animations to be used for gameplay elements

  • Create textures for particles effects and related decals

  • Create shaders using a node-based shader system to drive VFX

  • Place level/character-specific effects

  • Optimize in-game assets to reach target framerates on PC and Console.

  • Proactively produce work in an efficient and timely manner, adhering to an agreed-upon schedule

  • Contribute to the success of the team, and the studio, through your personal contribution to the products

  • Provide team/company support - Each team member is expected to provide feedback on ideas, features, gameplay, and process

  • Mentor team members and join in knowledge shares to help keep everyone up to date on the latest industry trends and techniques.


  • 5+ years’ experience creating Technical Art and VFX for shipped AAA games or films

  • Experience in conception and realization of VFX

  • Proficient in a texturing package such as Photoshop or Substance Designer/Painter

  • Solid understanding of a 3D modeling and animation program (Maya/Max/Blender preferred but any DCC will work)

  • Houdini experience highly preferred

  • Experience with node-based game engines preferred

  • Experience with PBR based lighting and shaders

  • An eye for detail while maintaining efficient techniques

  • Experience writing scripts in Python

  • Ability to make mesh/uv tweaks or do small skinning tasks for VFX related assets preferred

  • Passion for pushing the state of the art in asset fidelity and production techniques by being highly self-motivated and unafraid to take initiative

  • Excellent interpersonal skills, able to interact with team members of different disciplines. Candidate should have strong verbal and written communication skills

  • Candidates for this position are asked to provide samples at the time of application. Web portfolio format is preferred. Any resumes submitted without a portfolio or web link will not be considered

Additional Information

  • Heavily subsidized paid medical and dental insurance for employees and dependents.

  • Paid life and short- and long-term disability insurance.

  • 401(k) plan with match.

  • New hires start with 3 weeks of vacation annually, increasing to a cap of 5 weeks based on years of service along with 3 additional weeks of wellness time.

  • 10 paid holidays (and we’re closed the week between Christmas and New Year’s Day).

  • 12 weeks paid maternity leave and 6 weeks paid paternity leave.

  • Employee Assistance Program.

  • Body-Mind-Soul monthly reimbursement program for eligible activities.

  • Strong, incentivized, employee referral program.

  • Flexible work schedule.

All your information will be kept confidential according to EEO guidelines.