About UBISOFT & Shanghai Studio:
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
As Ubisoft’s first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin’s Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.
With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.
To learn more, please visit: www.ubisoftgroup.com
This position is responsible for research, innovation, technical quality of the production, assure technical support to team members, and assist them in the best practices possible. WHAT YOU WILL DO:
Design, put in place and document the production pipeline (video, level design, UI & Animation, SFX, etc.) and assure the follow up in an effective way.
Produce a technical reference document, keep it current and communicate it so that the team can refer to it when required.
Record the technical innovations according to his/her expertise to produce the desired effects of the project and to improve quality.
Organize and lead training sessions on the tools and techniques chosen and follow through that they are being well used throughout the project.
Propose and create the right tools to accelerate certain procedural tasks which the video/art team is responsible for.
Guide and provide constant support to the team members.
Communicate regularly the technical constraints and their reasons to the team.
WHAT YOU SHOULD EQUIPPED WITH:
At least 2 year experience of UI, SFX & Animation
Familiar with ACG Cel-shading pipeline
Good knowledge of Unity3D and familiar with different plugins.
Knowledge of format, codec, video compressions and post-production.
Understanding of the technical constraints of editor/engines and different mobile-phones.
Knowledge of an asset management system.
Extensive technical skills.
Experience in the supervision of artists through a creation process.
Strong analytical and synthesis skills.
Excellent interpersonal and communication skills.
Benefits and Perks from Ubisoft Shanghai:
Future of Work framework: flexible hours and up to 8 days of working remotely per calendar month
A minimum of 15 days paid annual leave
Monthly meal and snack allowance
Premium medical insurance plan and free annual health check
Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
10+ staff clubs featuring weekly sports and gaming activities and events