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Ubisoft

Senior Technical Artist

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Ubisoft
๐Ÿ‡ธ๐Ÿ‡ฌ Singapore

Company Description

CREATOR OF WORLDS

Ubisoftโ€™s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich playersโ€™ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassinโ€™s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Opening its doors in July 2008, Ubisoft Singapore features the largest AAA studio in Southeast Asia and is home to a culture that celebrates serious fun and diversity. As proud innovators of naval gameplay and water technology, weโ€™re super excited to be the lead studio in bringing a brand-new IP to you โ€“ Skull and Bones! Our other notable works include every Assassinโ€™s Creed game since Assassinโ€™s Creed II, with our latest Viking adventure being Assassinโ€™s Creed Valhalla.

Job Description

YOUR DAILY ADVENTURE

The Senior Technical Artist will oversee the quality and technical content. She/He must optimize team productivity through the technical process (pipeline) in order to maximize the playerโ€™s experience. This is achieved by adequately identifying the projectโ€™s needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the team.

Responsibilities

  • Understand the needs of the artists to build tools, pipelines, etc. to realize the art direction of the game
  • Represent the Character team and art team with needs and requirements to engineers implementing systems
  • Help the artist realize the best quality while respecting the technical limitations and constraints
  • Collaborate with the other TAs to develop and push a roadmap/vision along with rendering/tools.
  • Test tools before deployment and make sure they function correctly throughout production.
  • Anticipating and detecting potential issues or negative interactions between systems and workflows.
  • Produce and maintain documentation using Confluence on tools, methods, trainings, processes, and engine limits for consultation and future reference.
  • Help guide and build pipelines for art creation based on best practices, take ownership of important or risky modifications to the pipeline.
  • Collaborate with your lead to plan and coordinate art production pipeline.
  • Produce and maintain documentation using Confluence on tools, methods, trainings, processes, and engine limits for consultation and future reference.
  • Foster inter-team coordination. Help coordinate communication between Artist/TA/rendering groups and achieve consensus for the requirements necessary to ship a high-quality title.
  • Establish an open communication canal with your peers on the project, particularly with other TAs, but also with artists, and leads.

Qualifications

WHAT YOU WILL BRING

  • Vast experience as Technical Artist, preferably in games
  • Vast experience in shader creation and optimization
  • Strong understanding of rendering budgets and other technical issues related to performance in real-time engines
  • Deep knowledge of game engines
  • Advanced 3DS Max and Maya technical abilities (rigging, tools, shading)
  • Advanced knowledge of high poly 3D pipelines for high res images and animation
  • Experience collaborating with graphic programmers and mentoring artists
  • Relevant experience working on AAA titles, current and next-gen consoles
  • Experience with current profiling tools and optimization techniques
  • Good organizational/communication skills

Additional Information

WHAT YOUโ€™LL ENJOY

Check out our list of perks and benefits at our website.

JOIN THE SQUAD

Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that youโ€™re serious about fun!

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.