Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
As Ubisoft’s first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin’s Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.
With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.
About the Role
As a (senior) lighting artist, you will demonstrate excellent creative, technical and visual skill, with the ability to produce high quality content in a professional environment. lighting, following the direction of lead artist, art director, and technical director.
What you will do
Collaborate with the level team to develop the look and feel of a game.
Find visual references based on the artistic and technical directions.
Set up light sources to support narrative elements and gameplay progression.
Light game environments, characters, and cinematics to direct the players’ attention, set the emotional tone, communicate atmosphere, and plot details, etc.
Balance artistic aspects with technical constraints.
Document and share your lighting design knowledge and best practices.
Refine your integrated lighting effects based on feedback received from interdependent teams, debugging when need be.
What you will bring
Familiar with 3D authoring packages and color calibration process.
RT and prerender lighting experience.
Prefer Fine Arts, Design, Architecture, or related field.
Experienced as a lighting Artist in the game, film, or CG industry.
Creative with the ability to adapt to realistic game style.
Task driven with good time management skills, ability to work independently as well as a good team player.
Balancing the visual quality and performance requirements of real-time gaming applications
Nice to have:
Portfolio of traditional art skills.
Shipped games (Console or PC)
Experienced in managing team and allocating tasks.
Good English skills both in written and oral
Benefits and Perks from Ubisoft Shanghai:
Future of Work framework: flexible hours and up to 8 days of working remotely per calendar month
A minimum of 15 days paid annual leave
Monthly meal and snack allowance
Premium medical insurance plan and free annual health check
Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
10+ staff clubs featuring weekly sports and gaming activities and events