Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

Based in Osaka, Japan, the studio formerly known as Digital Kids was acquired by Ubisoft in 2008. Since then, the studio has accumulated extensive development experience across console, handheld, and mobile platforms. Ubisoft Osaka developed "South Park™ The Fractured But Whole™" in collaboration with Ubisoft's San Francisco studio, and now produces AAA-level titles such as "Rocksmith+" and " XDefiant". In the future, the company plans to leverage its close working relationship with Ubisoft San Francisco to expand the size of the studio while focusing on the development of further AAA projects.

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.



  • Understand the high level vision of the game and be able to translate the vision into level design standards that can be used by everyone to build all of the levels in the game

  • Rapidly prototype levels within engine to test out new ideas, gameplay systems, and modes

  • Work with multidisciplinary teams to build towards the definition of level design standards for the experience and guide the incorporation of the standards into all other levels with vigilance

  • Continue to iterate on levels throughout the project phases from concept to final

  • Rapidly respond to and iterate on team and player feedback Proactively identify issues reducing the ability of the team to do their best work

  • Mentor or manage one or more level designers directly



  • Been through one complete development cycle of a modern AAA PVP FPS product from concept to ship

  • Conceived and built FPS PVP levels that have shipped in at least one or more modern FPS games

  • Understand and can articulate the fundamentals of level design as it relates to modern PVP FPS games

  • Has the ability and desire to mentor other level designers in the fundamentals of level design

  • Can take the high level vision of the game and translate it into level design that matches the vision

  • Worked together tightly with multi-disciplinary development teams

  • Acted as a product owner/lead/manager of the development of a level(s), coordinating tasks and working with team members to get work do Requires no micromanagement to perform the responsibilities of the role and deliver high quality work on time