# Senior Level Artist

## Details

- **Company:** [Ubisoft](https://hitmarker.net/companies/ubisoft.md)
- **Location:** Montréal, Quebec, Canada
- **Contract type:** Full Time
- **Level:** Senior \(5+ years\)
- **Tags:** 3D, Level Design, Game Development, Unreal Engine
- **Posted:** 2026-08-24
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/ubisoft-senior-level-artist-4584912)

## Description

## Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

## Job Description

As a **Senior Level Artist** at Ubisoft Montreal, you will contribute to the creation of **immersive environments** that support **gameplay**, **mission content**, and **environmental storytelling** within an **open-world project**.

You’ll work closely with **Level Design** and **mission teams** to create cohesive, engaging, and memorable **gameplay spaces**. This role focuses on assembling, organizing, and integrating existing **assets** into the **game engine** to support **player experience** and design intentions.

You’ll actively participate in **creative discussions** and contribute ideas to enrich **mission spaces** and strengthen the **gameplay experience**. This position is not primarily focused on creating **high-resolution 3D assets** or producing full **environment models** from scratch.

**What you’ll do**

- Collaborate closely with **Level Design** and **mission teams** to create **gameplay spaces** that support **gameplay** and **mission progression**
- Design and organize **environments** that reinforce **environmental storytelling** and **player experience**
- Assemble and integrate existing **assets** into the **game engine** to create cohesive and immersive locations
- Own specific locations or map areas while ensuring **visual** and **functional quality**
- Adjust **composition**, **lighting**, and **visual details** to strengthen atmosphere and **environmental readability**
- Position **interactive** and decorative elements to support **player navigation** and **mission objectives**
- Contribute actively to **creative discussions** with **multidisciplinary teams**
- Balance **artistic intentions** with **technical constraints** and **gameplay needs**
- Test environments and propose improvements to optimize **player experience**
- Collaborate with **production teams** to ensure **environmental consistency** across the **game world**

## Qualifications

**What you bring to the team**

- Solid experience working on **AAA productions** or **open-world projects**, including at least two shipped AAA titles
- Proficiency with **3D software** such as **Blender**, **3ds Max**, or **Maya**, as well as **level-building** or **world-building tools**
- Understanding of **level design**, **gameplay**, and **environmental storytelling principles**
- Understanding of how environments support **missions**, **progression**, and **player experience**
- Familiarity with **game engines** and **production pipelines** related to **environment integration**
- Experience with game engines such as **Snowdrop** is preferred, with openness to comparable experience using **Unreal Engine** or similar **world-building** and **environment integration tools**
- Ability to collaborate effectively with **multidisciplinary teams** and contribute to **creative discussions**
- **Creativity**, **visual judgment**, initiative, and a strong interest in **video games**

**What to send our way**

- Your CV highlighting relevant skills and experience
- A portfolio showcasing your best work, including examples of environments, mission spaces, or world-building work

Contract: PermanentWork flexibility: Office-based
