Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
Reporting to the Lead Gameplay Programmer, you will be responsible for creating, maintaining and improving gameplay systems to meet project requirements and expected quality.
We are looking for a gameplay programmer with good knowledge and skills in 3C
Responsibilities:
Be responsible for the operation and quality of existing systems as well as the development of new systems.
Study and participate in the architecture, design and implementation of gameplay code according to game design intent.
Research, study and propose innovative tools and techniques to achieve the best possible gameplay quality.
Actively participate in the management of game mechanics and act as an interface with all disciplines to ensure that technical constraints are properly integrated into the development of game projects.
Understand and challenge game design intentions to enhance the player experience
Play an active role in good programming practices, ensuring that they are applied and that knowledge is shared.
Ensure the creation and ongoing maintenance of technical documentation within the team
Contribute their experience in analysing systems and requirements to implement features efficiently
Improves the user experience.
Qualifications
Skills:
Good knowledge of the 3C system
Significant experience as a gameplay programmer to be able to solve complex situations by proposing optimal solutions.
Proficiency in C++ language mandatory
Fluent in English
Have worked on and delivered at least 1 AAA game
Knowledge of game systems (3C, AI, game engines, physics engine)
Experience with game engines
Very good knowledge and understanding of movement in space
Good knowledge of replication systems related to gameplay
Knowledge of mathematics and 3D computation
Strong ability to solve complex problems
Strong debugging, optimisation and rapid iteration prototyping skills
Additional Information
Qualities :
Autonomy
Proactivity
Ability to listen and problem solve
Ability to manage change
Ability to work in a team
Initiative and self-motivation
Ability to adapt, especially to quality and time constraints