# Senior Gameplay Animator \(First-Person\) – \[Far Cry\]

## Details

- **Company:** [Ubisoft](https://hitmarker.net/companies/ubisoft.md)
- **Location:** Montréal, Quebec, Canada
- **Contract type:** Full Time
- **Level:** Senior \(5+ years\)
- **Tags:** Animation, 3D, Motion Design, Game Development, Technical Art
- **Posted:** 2026-07-24
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/ubisoft-senior-gameplay-animator-first-person---far-cry-3155064)

## Description

## Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

## Job Description

As a **Senior Gameplay Animator (First-Person)** at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

**What you'll do**

- Create **first-person animations** that follow the visual language defined by the **Animation Director** and respect **game design constraints**.
- Produce high-quality animations using **keyframe animation**. Most main character animations are fully keyframed based on **multiple video references**.
- Process and enhance **motion capture data**, which is used as a foundation for selected animation systems.
- Fine-tune animation data with a high level of **precision**, as required by the **game engine**, with strong attention to detail.
- Export and integrate animations according to **technical guidelines**, in collaboration with the **Technical Director or Technical Animator**, as well as designers and programmers.
- Test, review, and iterate on **animation systems directly in-game**.
- Work closely with fellow **animators**, the **Animation Director**, programmers, and designers to deliver features **on time and at the expected quality level**.
- Take ownership of the **final in-game feel** of your work, which is the primary measure of animation quality.

## Qualifications

- Strong experience creating **gameplay animations** for video games.
- Proven experience in **3C animation** and **first-person animation systems (FPS)**.
- Strong expertise in **motion capture data processing**.
- A sharp eye for **visual quality and detail**.
- An **open and collaborative mindset**, with the ability to find compromises when solving complex problems.
- Motivation and pride in delivering **high-quality work**.
- Flexibility and resilience when adapting to **production changes**.
- A passion for **teamwork** and sharing ideas in a creative environment.
- Solid understanding of **technical constraints** related to game engine integration.
- Ability to work effectively in a **multidisciplinary team** while aligning with artistic and technical visions.
- Familiarity with **MotionBuilder** is a plus.
- Experience working on a **shipped AAA title** is an asset.

**What to send our way**

- A **portfolio** showcasing your best animation work, including first-person examples when possible.
- Your **CV** highlighting your experience and skills.

Contract: PermanentWork flexibility: Office-based
