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Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.

Job Description

About the Role

The Senior Engine Programmer is responsible for maintaining and optimizing in-house game engines. He/she should be able to identify performance bottlenecks and provide feasible solutions. As a senior member of the team, he/she should also assist less experienced team members.

What you will do

  • Expand the engine to meet new requirements and deliver results on time.

  • Highly attuned to the technologies that impact game performance, with the ability to devise and implement solutions within budget constraints.

  • Ensure the stability and compatibility of the engine, with a quick response to bugs.

  • Possess strong collaboration and communication skills, both within the team and externally.

  • Stay updated on new techniques and demonstrate strong self-motivation in learning.

Qualifications

What you will bring

  • Solid proficiency in C++.

  • Able to identify issues within various game engines, dependencies, and middleware, and propose technical solutions or improvement recommendations.

  • Analyze requirements and provide technical alerts, anticipate potential issues, and offer various solution options with a pros and cons analysis.

  • Able to understand the purpose of code snippets through reverse engineering, even in the absence of documentation.

  • Modify/organize existing code to improve its design, structure, and/or clarity while maintaining external behavior.

  • Familiar with multithreaded game engine architecture.

  • Experience in game engine optimization.

  • Strong knowledge in at least two of the following areas: animation, physics, AI, graphics, sound, effects, debugging, or assembly language.

  • Good English reading and writing skill, with the ability to quickly comprehend internal documents.

Bonus Points

  • Console game development experience: Nintendo switch, PlayStation, Xbox, etc.

  • Proficient in spoken English for participating in conference calls and conducting technical discussions with internal international teams.