This job listing expired on Jul 19, 2022
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Ubisoft is composed of over 18,000 talented people located in 40+ development studios and offices across the globe. With more than 80% of our teams dedicateUbisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Challenge accepted? Join us and create the unknown.

WHAT YOU'LL DO

  • Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications
  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
  • Work with Technical Artists to maintain and improve Character Art pipeline
  • Establish character related production workflow documents for both internal and external group’s needs
  • Support Lead Character Artist on establishing best practices on character visual quality bench mark and workflow efficiency
  • Provide proxy models for early game integration
  • Mentor and train other junior 3D artists

QUALIFICATIONS

WHAT YOU'LL BRING

  • Mid level of game's industry experience with 3D packages, preferably 3DSMax & ZBrush
  • Experience working on published AAA games is an advantage
  • Experience with 3DS Max (preferred) or Maya, Photoshop, Substance Painter, and ZBrush
  • Knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Solid portfolio showing 3D art skills and demonstrating a high level of artistic creativity
  • Solid high & low resolution modeling and texturing skills
  • Familiarity with game development cycle
  • Expereince in modeling of human anatomy