Company Description
Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 19 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and Assassin’s Creed®.
For more than eight years Ubisoft Sofia has been a key contributor to the Assassin’s Creed franchise, taking a significant part in the development of both Assassin’s Creed Black Flag and Assassin’s Creed Origins, and also leading the creation of Assassin’s Creed Liberation, Assassin’s Creed Rogue, and the mythological expansion of Assassin’s Creed Origins “The Curse of the Pharaohs”. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy’s The Division 2 and led the production of its second episode “Pentagon, The Last Castle” in 2019. The latest achievement of the teams in Sofia is the release of Assassin's Creed Valhalla.
Ubisoft Sofia is an equal opportunity employer. We celebrate diversity and are deeply committed to creating an inclusive environment for all employees.
Our worlds are infinite. Choose your path and create the unknown.
Job Description
Your role
CREATE COMPELLING, TOP-QUALITY CHARACTERS For AAA games
Your daily adventure
GATHER AND USE REFERENCE MATERIALS such as concept art, photography and others
MODEL AND TEXTURE CHARACTERS, FOLLOWING THE ARTISTIC DIRECTION
Work closely with the team Lead, Concept Art team, the Art and Creative Directors to deploy characters, which fully support the artistic and creative vision of the project
SOLVE DAILY ARTISTIC CHALLENGES
With creative ideas
INTEGRATE THE CHARACTERS
With understanding of the gameplay requirements and tech constraints
COLLABORATE EFFECTIVELY
With Tech Art, Animation, Game Design and other teams
SHARE YOUR KNOWLEDGE
And mentor less experienced artists
Qualifications
Your skills
EXPERIENCE
Previous experience as a Character Artist in the game industry
KNOWLEDGE
- Excellent digital sculpting skills - in ZBrush
- Excellent low-poly modeling and UV mapping skills - in 3DS Max or equivalent software
- Excellent texturing skills in Substance Painter, and understanding of PBR work flow
- Great understanding of human anatomy
- Great understanding of form, shape, silhouette and rhythm in regard to character modeling
- Understanding of the character creation pipeline for video games
- Understanding of the technical constraints of game development and ability to apply them when creating characters
ORGANIZED AND CLEAN WORK FLOW
With attention to details
TIME MANAGEMENT SKILLS
Ability to manage your own time and work within deadlines
EFFECTIVE FEEDBACK
Ability to absorb, apply and give constructive feedback
FLEXIBILITY
And ability to adapt to different artistic styles
GAME CULTURE
Passion for games and strong game culture
COMMUNICATION SKLLS
Collaborate effectively with other team members
Good level of English
PROACTIVENESS
Highly self-driven personality
Additional Information
Advantages
- Previous experience in AAA video game development as a Character Artist
- Skills in related fields such as concept art, animation, etc.
- Traditional drawing and sculpting skills
HOW TO APPLY
Please send us a copy of your updated CV in English and a portfolio.