Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.
The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.
At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.
Job Description
About the Role
The Rigger role specializes in understanding character workflow and tools. Rigging, skinning and animation integration are the primary responsibilities of the rigger. Working with the Animation and Art teams to ensure they create the highest quality content using the provided tools and assets, while also ensuring that the pipelines are as efficient as possible. This role could lead to a TA or LD career path.
What you will do
Integrate character assets and cinematics into the game engine
Research and share knowledge of existing engines and animation packages within the industry
Design, create and test character rigs
Maintain and test animation tools and pipelines
Apply and maintain consistency for exported characters, props, and animations throughout the entire project
Develop progressive techniques and process to solve character and animation challenges
Be proactive in problem identification and create solutions
Interact and collaborate with the different departments (Art, Programming, Production, etc.)
Qualifications
What you will bring
Above 5 years of rigging experience
Expertise in rigging and skinning assets
Understanding of Animation principles and anatomy
Ability to comprehend technical implementations and limitations
Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop
Excellent problem-solving skills. Candidate must be able to quickly identify and resolve issues
Have a proactive work ethic, capable problem solver who is not afraid of big challenges