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Ubisoft

Rigger

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Ubisoft
๐Ÿ‡จ๐Ÿ‡ณ Chengdu

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoftโ€™s line-up. We have a strong track record of co-development on Ubisoftโ€™s biggest brands such as Assassinโ€™s Creedยฎ, Skull and Bonesโ„ข and For Honorยฎ, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoftโ€™s โ€œgames as a service (GAAS)โ€ ethos. Chengduโ€™s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website or our WeChat account (UBISOFT่‚ฒ็ขงor ่‚ฒ็ขงๆ‹›่˜).

Job Description

POSITION OVERVIEW: RIGGER

The Rigger role specializes in understanding character workflow and tools. Rigging, skinning and animation integration are rigger primary responsibilities. Working with the Animation and Art teams to ensure they are creating the highest quality content with the tools and assets provided and that the pipelines are as efficient as possible. This role could lead to a TA or LD career path.

KEY RESPONSIBILITIES

  • Integration of the character assets and cinematics into the game engine
  • Research and share knowledge of existing engines and animation packages within the industry
  • Design, create and test character rigs
  • Maintain and test animation tools and pipelines
  • Apply and maintain consistency for exported characters, props, and animations throughout the entire project.
  • Develop progressive techniques and process to solve character and animation challenges
  • Proactive in problem identification and creating solutions
  • Interact and collaborate with the different departments (Art, Programming, Production, etc.)

Qualifications

REQUIRED TECHNICAL SKILLS AND EXPERIENCE

  • 2-5 years of rigging experience
  • Expertise in rigging and skinning assets
  • An understanding of Animation principles and anatomy
  • Ability to understand technical implementations and limitations
  • Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop
  • Excellent problem solving skills. Candidate must be able to quickly identify issues and resolve them.
  • Have a proactive work ethic, capable problem solver who is not afraid of big challenges.

PERFORMANCE COMPETENCIES (NON-TECHNICAL SKILLS)

  • Fluent in English, both verbally and written
  • Ability to work well with a team in a dynamic, cross-discipline, iterative setting
  • Strong team player with strong cross-group communication skills.
  • Excellent decision making capabilities
  • Demonstrates dependability and commitment to projects/tasks
  • Avid gamer with a passion for creating top-quality games

Additional Information

Good to know

As we aim to build a team who continuously push the boundaries of whatโ€™s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you.