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Ubisoft Future Games of London is a Ubisoft studio that designs, develops and operates free-to-play mobile and digital console games. Founded in September 2009, Ubisoft FGOL create original and unique games such as the Hungry Shark series which has been enjoyed by over half a billion people worldwide.

We are a dedicated team with drive, passion and creativity, who enjoy being part of a forward thinking studio in an exciting and ever-evolving industry.

Over the next 5 years, we expect to be typically developing two to three projects in parallel, with regularly scheduled new releases added to our catalogue.

Job Description

We are a Design Team with passion and creativity that pushes for unique gameplay experiences as part of a forward-thinking studio in an exciting, ever-evolving industry. We’re adding a team member to grow their career and thrive in a dynamic mobile gamemaking environment.

FGOL is looking for a zealous and talented Level Designer to join the Design Team with a focus on implementing content in Unity and contributing to documentation. This role will be essential to the next Hungry Shark sequel, and more responsibilities will emerge with time.

The Ideals:

  • Excitement for in-engine Unity implementation to create levels for a new Hungry Shark game
  • Prototype, iterate, and polish geometry, camera paths, spawner setups, and scripted elements to hone gameplay for multiple shark characters and play objectives in a 3D world
  • Expertise in-engine and on paper to create engaging architectural spaces and scenarios
  • Place edible spawners, hazards, pinch-points, NPCs, and encounters, then balance these against BI player benchmarks and technical constraints to achieve consistency and fun
  • Collaborate with artists, designers, and coders to create novel interactions that are enjoyable at 1st play as well as the 1,000th+ time; deploy a mix of fixed design and sandbox styles
  • Improve designs by integrating on feedback from play testers and cross functional teammates
  • Comfort with game KPIs, how to impact them, and the importance of monetization design
  • Appreciation of action, arcade fast-paced gameplay, game sessions and feedback loops
  • Plays mobile games as a personal pursuit or hobby, and has spent money in mobile f2p games

The Skills:

  • Organised and methodical approach to game design expressed through level design; ability to understand the creative direction of the game and harness into the creation of a level
  • Recognize your needs for creating levels, scenarios, and game flow states, then vocalize types of support required; this includes the ability to identify and estimate tasks in a team setting
  • Good analytic and synthetic abilities; over-communicate to ensure results.
  • Motivation to work within a small structure, navigate ambiguity, and be proactive.
  • Understand different areas of production and ability to articulate designs to all disciplines
  • Exceptional collaboration, communication, interpersonal, and presentation skills; then the ability to accept feedback, adapt to it, and improve
  • Strong team spirit, personal initiative, flexibility and a sense of humour. Intellectual hunger.
  • Curiosity about game design to experiment with gameplay mechanics and ingredients

Experience:

  • Worked for a mobile studio on free to play games; >3 years’ experience as a game designer
  • Shipped 1 mobile game in level design role, with preference given to using Unity technology
  • A Level Design portfolio demonstrating your work, preferably in-engine with videos and supporting documentation regarding their workflow and thought processes
  • Familiarity with scripting will be considered an advantage
  • Understanding of Agile methodology, plus familiarity with tools including JIRA, Confluence, Outlook, Teams, Miro, Draw.io, Word, Powerpoint, Excel, and Gdocs

Responsibilities:

  • Follow existing Game Designs and work within the Team to implement Unity content
  • Create, update and maintain documentation for a Hungry Shark sequel
  • Intimacy and excellence with Unity. Generate excitement with and about your design ideas.
  • Integrate into an existing team seamlessly and without ego to learn from their experience
  • Be the day to day ‘go-to’ for Level Design and be able to provide, or find, the right answers
  • Reporting to Studio Creative Director

Additional Information

BENEFITS:

Ubisoft FGOL offers its employees some great benefits which include:

  • Flexible office working hours and up to 80% remote working
  • 25 days of annual leave up to 30 with seniority + mental health day + partial Christmas break
  • Swanky central London offices with all the extras you might expect
  • Profitability bonus schemes across live, pre-launch and Ubisoft performance categories
  • Exceptional 6%/9% pension scheme
  • Best in class benefits including claimable annual £750 travel, £750 well-being, £500 mobile/tablet, £250 games allowances
  • ‘We’re a games company’ - drinks fridges, pool + ping pong tables, games room, etc.
  • Social events including weekly football, parties, quarterly company socials, team lunches etc
  • Training budgets
  • Private healthcare, reduced gym membership, life insurance, critical illness & disability cover
  • Season ticket loan (for tube/rail costs)
  • Home office furniture loan
  • Childcare vouchers
  • Recruitment Referral Fee awards