Ubisoft Saguenay is a multidisciplinary team that has been shaping the video game industry since 2018. At the studio, you will discover an innovative, dynamic and creatively rich world. A unique environment that offers constant career advancement, a welcoming learning environment, competitive compensation packages, and most importantly, equal opportunity.
Joining Ubisoft Saguenay means playing a key role in the development of world-class games in collaboration with other Ubisoft studios. We are looking for passionate creators who want to create exceptional games and provide memorable experiences for our players.
When you’re a Level Designer at Ubisoft Saguenay, you are the creator and director of interactive experiences that will touch the player. You bring the overarching story of the game to life by combining a selection of challenges, atmospheres and elements that will create a plethora of fun possibilities for the player to discover.
Like a hidden maestro, you arrange the flow, rhythm and tension of your carefully planned mission. You understand and care about your player's needs and expectations, all while offering a AAA-quality, cohesive experience that will advance the game narratively. Your skills, which straddle the creative and technical worlds, support you all the way from prototyping to delivery, and your resourcefulness allows you to find, search for and use existing and new tools to make your vision a reality.
What you'll do
Understand the role of their level in the overall game experience through the vision set out by the creative director;
In collaboration with members of the narrative group, ensure that the flow, timing and pace of the level and the distribution of the element to add variety are in line with the level’s place within the game;
Prototype the environment, establish the layouts and suggest ways to use interactive and static means to create emotion for the player;
Communicate the results of the prototype to other working units to validate intentions and assess the technical feasibility (level design technical director) and quality of the maps (level design director);
Work in collaboration with the level artist to ensure that the level is playable and that the graphic elements support each other;
Integrate new elements into the map as they are produced (new gameplay, AI, sound, etc.);
Anticipate technical challenges and correct bugs entered into the database by testers whenever necessary;
Carry out all other related tasks.
What you bring
College diploma in video game level design and production or equivalent;
Minimum 1-3 years’ experience in video game level design and production or other relevant experience;
Ability to work effectively as part of a team;
Critical sense and analytical skills;
Structure and rigour;
*Skills and knowledge come in many forms and can be based on relevant experience, so we strongly encourage you to apply, even if you don't meet all the requirements listed above.
What to send our way
Your resume highlighting your education, your experiences and your skills.
Working at Ubisoft means
A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.