Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.
As part of Avatar: Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.
As our new Level Artist (f/m/d) at Ubisoft Düsseldorf, you will be responsible for creating exceptional high quality and playable game environments with the Ubisoft inhouse engines.
What you will do:
Design, prototype and implement stunning game worlds and environments for our projects
Creation of high-quality locations and environmental story telling by creating outdoor and indoor modular/unique structures
Close collaboration with the Art team and Level Design team to develop an exceptional player experience
Collaborate with Tech art, Code, Quest, and Narrative team
Asset briefing, set-up placeholders and final beautification of scenes with a focus on mood and storytelling
Scene management, asset integration and performance optimization
What you bring:
A minimum of 3 years’ experience in the games industry
At least one shipped commercial AAA title
A keen eye for composition, proportion, and sense of scale
Strong ability to tell stories through level art
Understanding and skills in lighting
Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
Ability to work with level art specific techniques like scattering, terrain blending etc.
Deep knowledge of at least one game engine
Being used to work on tasks autonomously and to deliver results on time
Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
Ability to accept feedback and adapt to change
Great communication skills and a positive attitude
Fluent in English and good communication skills
Understanding of 3d & texturing tools and procedural content generation is a plus
Knowledge of script and technical competency is a plus
Experience with outsourcing is a plus
What to send our way:
Your CV, highlighting your education, experience and skills
A cover letter including your earliest starting date, expected salary and why you would like to join us
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
The portfolio should contain the following:
Examples of natural and realistic environments scenes
Examples of mood and lighting
Examples of environmental storytelling
Examples of style variety
Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
Self-study And Training Hours: You have access to our in-house library
Company Pension Scheme: We offer an attractive company pension scheme
Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
English And German Classes For Free: Good to know: Our main language in the studio is English
Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region
Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.