Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

Job Description

What you will do

  • Responsible for the level creation in game engine.
  • Responsible for the level props organization, request and quality control.
  • Responsible for the level optimization, budget and frame rate.

Additional information


  • Relevant working experience on AAA titles
  • Modeling experience on vegetation, organic rock and buildings
  • Experienced to work with LD, concept and TA
  • Good English in oral


  • Hard-core player, strong passion on game industry
  • Solid relevant working experience
  • Good communication skills
  • Good team player
  • Strong willing to learn the new things and adapt quickly to the latest tech.
  • Good English in writing/reading.
  • At least 1 game engine experience (UE, Unity, Cry engine, etc.)
  • Good artistic skills and have better understanding on the art logic, composition, colour, rhythm.
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