Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
Job Description
What you will do
- Responsible for the level creation in game engine.
- Responsible for the level props organization, request and quality control.
- Responsible for the level optimization, budget and frame rate.
Additional information
Plus
- Relevant working experience on AAA titles
- Modeling experience on vegetation, organic rock and buildings
- Experienced to work with LD, concept and TA
- Good English in oral
Qualifications
- Hard-core player, strong passion on game industry
- Solid relevant working experience
- Good communication skills
- Good team player
- Strong willing to learn the new things and adapt quickly to the latest tech.
- Good English in writing/reading.
- At least 1 game engine experience (UE, Unity, Cry engine, etc.)
- Good artistic skills and have better understanding on the art logic, composition, colour, rhythm.