This job listing expired on Sep 7, 2020
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Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.

Job Description

Lead, mobilise and develop an art team within a collaborative multi-discipline environment; working with Production and other development teams, define and track the schedule for the team, manage and mentor team members, and be a key-player in delivering the artistic content of the project.

Responsibilities

  • Develop performance and expertise within their team while furthering their own knowledge and expertise;
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;
  • Be the main contact for a collaborating studio or outsource partner regarding the VFX & Lighting;
  • Review and deliver work in accordance with the project's artistic direction and deadlines;
  • Identify and set up best practices, work-flows and pipelines;
  • Report to Production on the progress of work and any issues or risks relating to the project;
  • Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager;
  • Find relevant solutions to problems encountered in their work;
  • Rapidly integrate strategic changes in Direction into their team’s work;
  • Make suggestions that are in-line with the game's marketing positioning;
  • Keep open channels of communication across their team / collaborating studio / outsource partner;
  • Produce schedules alongside the member of Production with respect of constraints;
  • Act as a hiring manager to recruit highly skilled talents for their team and the studio;
  • Manage the on-boarding process for new starters in their team;
  • Regularly update their team and Production (including the use of ‘scrums’);
  • Manage individual team members’ performance and progress;
  • Conduct regular 1-to-1 meetings with their team members to assess progress towards career goals, maintain good morale and resolve issues;
  • There may be some ability to travel needed for this role;
  • Conduct appropriate ad-hoc tasks as and when required.

Qualifications

Skills and Knowledge

  • Excellent interpersonal and communication skills
  • Excellent Lighting or VFX (or a combination of these) skills.
  • Good understanding of the fundamentals of Lighting or VFX and how these are translated into in-game World Art.
  • Familiarity with data management software (such as Perforce) is desirable
  • Excellent working knowledge of industry standard graphics applications (e.g. Maya, Max, Nuke, etc.)
  • Knowledge of the video game industry and awareness of typical video game development processes is desirable (e.g. game engines, 3D model toolsets and production pipelines)

Relevant Experience

  • Previous management experience / team leadership and mentoring is desirable
  • Previous experience of working in the games industry or studio environment an advantage but not essential
  • Relevant VFX or lighting training, experience or degree an advantage

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.