Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
On being a Team Lead Artist (VFX) at Ubisoft Toronto.
The Team Lead Artist (VFX) will work together with Production Manager in overseeing production and content creation for VFX Assets on the project. Their responsibilities will include providing supporting direction for work quality, establishing processes and best practices, work with the Production Manager to set deadlines, following up on and validating the team’s work to ensure content delivered is to quality and meets the technical requirements on the project, as well as coaching team members and supporting their professional development.
Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment
The daily life of a Team Lead Artist at Ubisoft Toronto
Create benchmark quality assets to exemplify visual and technical quality for the other members of the art team
Responsible for reviewing, critiquing and, when necessary, correcting work from the art team
Responsible to collaborate with the technical art team to ensure VFX content meets all technical requirements.
Work with the other leads and directors, whether from the art department or other, to ensure clear communication and collaboration between teams
Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables
Represent the team
Organize and lead team meetings
Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints to be able to lead/coach the team
Draft regular reports for the Production Manager on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives
Anticipate and recognize potential conflicts and recommend solutions to the Production manager for the team
Be a mentor in terms of technical/artistic aspects for team members (where necessary)
Take part in performance assessments in collaboration with the Production Manager
Coordinate bug correction as it pertains to the team’s work
Ensure that new employees integrate the team
Help recruit new team members
Carry out working unit-related tasks (depending on the size of the team they must supervise)
Conduct regular 1:1 with each team member
Carry out all other related tasks
What it takes to make it
5+ years’ experience in video game art production or other relevant experience
Participation in at least 2 – 3 complete game productions or equivalent
Strong knowledge of visual story telling
Familiarity with both Lighting an VFX pipelines
Experience in previsualization for Cinematics
Ability to Assemble, Lead, and work within teams
Effective organizational skills (time management, planning, communication)
Exhibit resourcefulness, innovation, and initiative in their role
Database knowledge an asset (JIRA, Perforce, etc.)
Knowledge of the technical constraints of real time, 3D engines and level editors
Bilingualism would be a benefit
Knowledge of the tools used by team members
Knowledge of the other game production working units an asset
Knowledge of the MS Office suite an asset.
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
A hybrid, flexible work model
Six weeks of vacation
An enhanced parental leave program
Comprehensive Total Rewards Package:
Extended medical insurance
(Optional) RRSP contribution
Bonus (If Applicable)
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.