Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
About the role
Lead/Senior Texture Artist will be responsible for producing high-quality and benchmark texture work for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Texture Artist, you will also be responsible for developing and leading the texture artist team in Chengdu.
Responsibilities
- Follow a project’s artistic direction set by the Art Director/Lead when creating textures
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
- Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures
- Be a strong team member of the Organic Team that creates the natural environment of the game world
- Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints
- Use good judgement and expertise to optimize the number of textures that are produced and their uses
- Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine
- Follows up and evaluates the artistic team.
- Leads, mobilizes and develops a team of artists.
- Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.
Qualifications
- Expert in the procedural texture in Substance Painter and Substance Designer
- Help the team and project to manage the texture graphic bank with Technical Artist
- Clarify and set the benchmark and pipeline for different category of textures
- Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
- Good knowledge on Substance Designer for procedural texture creation
- Knowledge in Substance Painter & Photoshop, 3ds Max, Zbrush & other 3rd Party texturing programs like, Xnormal, Quixel, Ndo etc.
- Good at sculpting with Zbrush.
- Create a 3D model based on a picture or text description;
- Have a sense of innovation and can adapt to various art styles;
- Have an in-depth understanding of human body structure, color, shape and proportion;
- Strong artistic sense with an eye for detail, composition and value/colour theory.
- Basic traditional drawing and hand painting skills
- Basic knowledge in modelling & UV
- Ability to accept feedback
- Ability to adapt to change
- Ability to work under pressure
- To be able to work as part of a team
- Eagerness to learn and improve