This job listing expired on Sep 21, 2022
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Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

About the role

Lead/Senior Texture Artist will be responsible for producing high-quality and benchmark texture work for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Texture Artist, you will also be responsible for developing and leading the texture artist team in Chengdu.

Responsibilities

  • Follow a project’s artistic direction set by the Art Director/Lead when creating textures
  • Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
  • Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures
  • Be a strong team member of the Organic Team that creates the natural environment of the game world
  • Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints
  • Use good judgement and expertise to optimize the number of textures that are produced and their uses
  • Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine
  • Follows up and evaluates the artistic team.
  • Leads, mobilizes and develops a team of artists.
  • Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.

Qualifications

  • Expert in the procedural texture in Substance Painter and Substance Designer
  • Help the team and project to manage the texture graphic bank with Technical Artist
  • Clarify and set the benchmark and pipeline for different category of textures
  • Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
  • Good knowledge on Substance Designer for procedural texture creation
  • Knowledge in Substance Painter & Photoshop, 3ds Max, Zbrush & other 3rd Party texturing programs like, Xnormal, Quixel, Ndo etc.
  • Good at sculpting with Zbrush.
  • Create a 3D model based on a picture or text description;
  • Have a sense of innovation and can adapt to various art styles;
  • Have an in-depth understanding of human body structure, color, shape and proportion;
  • Strong artistic sense with an eye for detail, composition and value/colour theory.
  • Basic traditional drawing and hand painting skills
  • Basic knowledge in modelling & UV
  • Ability to accept feedback
  • Ability to adapt to change
  • Ability to work under pressure
  • To be able to work as part of a team
  • Eagerness to learn and improve