This job listing expired on Sep 21, 2022
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Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

About the role

Lead/Senior Lighting Artist will be responsible for producing all lighting effects for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Lighting Artist, you will also be responsible for developing and leading the lighting artist team in Chengdu.

Responsibilities

  • Create and maintain all elements of lighting (E.g. Dynamic, Pre-Baked, Interior and Exterior and NPC Dialogue scenes)
  • Maintain a balance between visual quality and performance requirements for Real Time game application
  • Collaborate with other departments to create atmospheric lighting that communicates mood, storytelling and gameplay intention
  • Work with Art Director and Leads to maintain Artistic consistency
  • Follows up and evaluates the lighting art team.
  • Leads, mobilizes and develops a team of lighting artists.
  • Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.
  • Produces artistic benchmarks for the production teams.
  • Creates and optimizes artistic elements as a generalist in lighting art - environments, characters, objects, interfaces, SFX, lighting, shading or technical art.
  • Oversees quality and style of art assets and ensures their consistency with the artistic direction.
  • Counsels less experienced artists.

Qualifications

Cinematography Knowledge

  • Good sense of composition and colors
  • Good sense of lighting
  • Good sense of Staging
  • Good sense of acting

Video Game Background

  • Global industry knowledge of real-time rendering
  • Awareness of current generation Industry benchmark

Skillset

  • Experience on 24 hours dynamic time of day lighting set in the game
  • Basic experience on dynamic weather, VFX, Lighting realization
  • Good adaptation to in-house Game Engine
  • Autonomous & able to seek Art and Tech Solution
  • Seek for improvements and be receptive to frequent feedback
  • Able to collaborate internally and across studios
  • Keen to learn and keep up with changing technology