This job listing expired on Sep 21, 2022
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Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

About the role

Lead/Senior Level Artist will be responsible for producing the benchmark environment setting and artistic elements for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Level Artist, you will also be responsible for developing and leading the level artist team in Chengdu.

Responsibilities

  • Closely cooperate with Art Director, Concept Artist, Level Designer and Technical Artist to ensure the level meet the quality and intention within technical limitations.
  • Be identify as benchmark when contributing to the quality and efficiency
  • Contributing to break through in mandate
  • Influence to help build and develop successful LA team
  • Follows up and evaluates the level art team.
  • Leads, mobilizes and develops a team of level artists.
  • Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.
  • Produces artistic benchmarks for the production teams.
  • Creates and optimizes artistic elements as a generalist in level art - environments, characters, objects, interfaces, SFX, lighting, shading or technical art.
  • Oversees quality and style of art assets and ensures their consistency with the artistic direction.
  • Counsels less experienced artists.

Qualifications

  • Strong passion on game industry, game culture and AAA projects
  • Ability to manage your and team’s own time and work within deadlines
  • Ability to understand technical constraints and to integrate them in work
  • 8+ years relevant working experience in 3D modeling, texturing or level art
  • Good English and communication skills
  • Good team player with good initiative
  • Strong willing to learn the new things and adapt quickly to the latest tech.
  • Good artistic skills and have better understanding on the art logic, composition, color, rhythm.
  • Relevant working experience on AAA titles