Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
About the role
Lead/Senior Level Artist will be responsible for producing the benchmark environment setting and artistic elements for exciting games produced in Chengdu, project such as Skull & Bones, Immortals Fenyx Rising, For Honor, Rabbids Party and Assassin's Creed. For Lead Level Artist, you will also be responsible for developing and leading the level artist team in Chengdu.
Responsibilities
- Closely cooperate with Art Director, Concept Artist, Level Designer and Technical Artist to ensure the level meet the quality and intention within technical limitations.
- Be identify as benchmark when contributing to the quality and efficiency
- Contributing to break through in mandate
- Influence to help build and develop successful LA team
- Follows up and evaluates the level art team.
- Leads, mobilizes and develops a team of level artists.
- Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams specifications.
- Produces artistic benchmarks for the production teams.
- Creates and optimizes artistic elements as a generalist in level art - environments, characters, objects, interfaces, SFX, lighting, shading or technical art.
- Oversees quality and style of art assets and ensures their consistency with the artistic direction.
- Counsels less experienced artists.
Qualifications
- Strong passion on game industry, game culture and AAA projects
- Ability to manage your and team’s own time and work within deadlines
- Ability to understand technical constraints and to integrate them in work
- 8+ years relevant working experience in 3D modeling, texturing or level art
- Good English and communication skills
- Good team player with good initiative
- Strong willing to learn the new things and adapt quickly to the latest tech.
- Good artistic skills and have better understanding on the art logic, composition, color, rhythm.
- Relevant working experience on AAA titles