With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.
As a Lead Level Artist at Ubi Qc, you'll guide the creation of the captivating 3D environments players will interact with and explore. You’ll oversee and support a talented team of level artists in transforming an artistic vision into an engaging in-game world.
You’re a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You understand the environment art process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.
What you’ll do
Collaborate with other art leads and the art director to discuss and develop the game vision;
Coordinate and motivate level artists as they integrate and build assets into the game engine to set and dress polished scenes;
Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.;
Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.);
Review integrated work, ensuring it’s aligned with the artistic direction and makes sense gameplay-wise;
Provide mentorship and constructive feedback to develop a consistent, quality visual style;
Stay up to date on best practices to keep up with the industry;
Participate in recruitment to build and grow your level art team.
What you bring
A degree in 3D Modeling or equivalent;
5 years of experience in level art, modeling, texturing, lighting, image processing, or other relevant experience (leadership, a plus);
Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques*
Solid understanding of art fundamentals: lighting, composition, colour theory, etc.;
Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills;
Flexibility and a whole lot of resourcefulness;
A highly collaborative, creative, and empathetic spirit;
A super sharp, trained eye for detail;
* Knowledge of project management software (e.g. Jira) = very nice to have! Skills and knowledge come in many forms and can be based on relevant experience, so we strongly encourage you to apply, even if you don't meet all the requirements listed above.
What to send our way
Your CV, highlighting your education, experience, skills, and any games shipped;
A portfolio of your best work (attach images or send us a link to your personal website or online portfolio).
Working at Ubisoft means
A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.