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Ubisoft

Lead Houdini Technical Artist H/F

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Ubisoft
๐Ÿ‡ซ๐Ÿ‡ท Annecy

COMPANY DESCRIPTION

Ubisoft's teams are driven by their desire to enrich the lives of players by original and memorable entertainment experiences. They give life to amazing worlds, real playgrounds where the imagination can express itself freely, giving birth to surprising moments of fun and adventure that also help you as a player to discover yourself and learn.

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassinโ€™s Creedยฎ, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancyโ€™s: The Division 2ยฎ and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep!

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

By joining Ubisoft Annecy, you will have the opportunity to join a community of passionate and collaborative peers, but also to evolve, with pioneering teams in their field, from all around the world. You will progress in a benevolent and inspiring environment in which you push the boundaries of imagination and technology to create the worlds that will enthrall our players.

Do you have talent and experience in the video game industry? Do you want to join a challenging, stimulating, creative and friendly work environment? Join us!

JOB DESCRIPTION

Ubisoft Annecy is looking for a Lead Houdini to directly manage a team composed of Houdini technical artists and keep a technical lead on Houdini projects. He/she will be responsible for defining and creating, supporting and maintaining the procedural content generation pipeline and tools, in collaboration with the other leads. A key aspect of this role is not only to understand quickly the existing processes and to be able to update/optimize it but is also about being able to understand the level designers and level artistsโ€™ needs in order to provide custom tailored tools.

Responsibilities

  • Manage directly the Houdini technical artists team
  • Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation))

Iterate with the various teams to:

  • create tools linking the game engine to Houdini processes
  • Empower the level designers by freeing them from redundant tasks
  • Allow the artists to express their creativity by providing them with comprehensive tools

And:

  • Maintain the processes and pipeline by ensuring that all new addition is compliant with the existing systems.
  • Be able to gather in a same rule 1/ the gameplay (playability/variety), 2/ the technical constraints (memory/perf) and 3/ the artistic requirements
  • Troubleshoot problems and find appropriate solutions
  • Assist the team in learning new technologies and processes
  • Between the Houdini Artists, a common trunk of knowledge is shared, but each one is also able to bring his own knowledge in the project.

QUALIFICATIONS

  • Well advance Houdini knowledge
  • Experience in managing a team OR the will to evolve as a manager after many years working with Houdini
  • Familiar with Python and ideally VEX (or ICE)
  • Strong understanding of rendering budgets and other technical constraints related to performance in real-time engines
  • Strong understanding of the requirements for a global pipeline, the ability to enforce strong processes and to setup new ones.
  • Experience collaborating with graphic programmers and mentoring artists
  • Excellent interpersonal and communication skills / like team work
  • Good knowledge and understanding of the video game development processes and techniques
  • Overall artistic knowledge (composition, color, motion, etc.) is a plus

โ€œNice to haveโ€

  • Experience in developing games for consoles (PS4, Xbox One, Xbox 360, PS3)
  • Familiarity with 3DSMax/Zbrush/Motion Builder /Photoshop
  • Knowledge of other programming languages (C#, C++, Java Script)

ADDITIONAL INFORMATION

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Integrating the Ubisoft French studios also means:

  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality
  • Collaborate with teams recognized for their experience on renowned franchises
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs
  • Evolve in a leading French videogame company represented in 30 different countries, with opportunities for international development