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Responsibilities:

  • Take ownership of the Design of game features and content, from conception to completion

  • Pitch, design and prototype game features, in accordance with the Game pillars and Creative guidelines

  • Create and maintain design documentation, including feature metrics, specification and implementation guidelines

  • Implement, balance and bug fix gameplay features by using inhouse game engine.

  • Collaborate with the team to ensure the implementation of systems and content into actual gameplay while maintaining the overall balance between multiple systems.

Qualifications

  • Comfortable with both conceptual and hands-on aspect of Game Design;

  • Strong analytical skills and ability to showcase problem-solving skills

  • Broad gaming experience and knowledge of video games, with a strong Player-Centric mindset

  • Open to constructive criticism and able to listen and give feedback to others;

  • Comfortable with a development schedule that is playtest-driven and focused on fast iterations and polish;

  • Strong motivation and interpersonal skills;

  • Excellent verbal and written communication skills;

  • Solid written and read in English.

Additional Information

  • Technical background in programming or scripting;

  • Experience with 3D game engine software and level building tools, e.g. UE4, unity;

  • Knowledge of UX Design.