This job listing expired on Dec 5, 2020
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Job Description

  • Follow a project’s artistic direction set by the Art Director/Lead when creating textures
  • Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
  • Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures
  • Be a strong team member of the Organic Team that creates the natural environment of the game world
  • Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints
  • Use good judgement and expertise to optimize the number of textures that are produced and their uses
  • Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine

Qualifications

  • Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
  • Good knowledge on Substance Designer for procedural texture creation
  • Knowledge in Substance Painter & Photoshop, 3ds Max, Zbrush & other 3rd Party texturing programs like, Xnormal, Quixel, Ndo etc.
  • Strong artistic sense with an eye for detail, composition and value/colour theory.
  • Basic traditional drawing and hand painting skills
  • Basic knowledge in modelling & UV
  • Ability to accept feedback
  • Ability to adapt to change
  • Ability to work under pressure
  • To be able to work as part of a team
  • Eagerness to learn and improve

Desired Skills and Experience

3ds Max, Job Descriptions, Production, Rendering, Texturing, Zbrush, proactive, environment, qualifications, lighting systems, Tile-laying