This job listing expired on Dec 5, 2020
Job Description
- Follow a project’s artistic direction set by the Art Director/Lead when creating textures
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
- Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures
- Be a strong team member of the Organic Team that creates the natural environment of the game world
- Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints
- Use good judgement and expertise to optimize the number of textures that are produced and their uses
- Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine
Qualifications
- Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
- Good knowledge on Substance Designer for procedural texture creation
- Knowledge in Substance Painter & Photoshop, 3ds Max, Zbrush & other 3rd Party texturing programs like, Xnormal, Quixel, Ndo etc.
- Strong artistic sense with an eye for detail, composition and value/colour theory.
- Basic traditional drawing and hand painting skills
- Basic knowledge in modelling & UV
- Ability to accept feedback
- Ability to adapt to change
- Ability to work under pressure
- To be able to work as part of a team
- Eagerness to learn and improve
Desired Skills and Experience
3ds Max, Job Descriptions, Production, Rendering, Texturing, Zbrush, proactive, environment, qualifications, lighting systems, Tile-laying